Chromatic Chronicles was developed during a one-week entrepreneurship challenge built around a fixed product constraint. Our team had seven days to create a business idea, build a playable prototype, test the concept, prepare marketing materials, and generate early traction. I led the development of the core idea and rules, and contributed to shaping the product story, positioning, prototype presentation, and customer-facing materials.
The project was especially valuable as a rapid product-development exercise: we had to move quickly from ideation to testing, divide work effectively as a team, and turn a rough idea into something people could understand, play, and respond to.
The project received 1st place in the entrepreneurship challenge.
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