Sails of Conquest — Physical Board Game Venture

Role: Product lead / venture lead
Focus: Market positioning, financial planning, product development, go-to-market strategy
Proof: Physical prototype, industry event presentation, finalist placement in a business competition

Sails of Conquest is a pirate-themed board game venture built around a blend of strategy, dexterity, and physical interaction. I led the concept from idea to functional prototype, combining gameplay design, CAD-based components, 3D printing, playtesting, and iteration based on user feedback.

Beyond the product itself, I treated the project as a business-development exercise: working on customer validation, market positioning, manufacturing research, cost calculations, financial planning, and go-to-market strategy. The project reached the final round of the Sontag Entrepreneurship Competition and was presented at an industry event.

LINK